![]() ![]() I love the stylish art direction and minimalist feel of it. The Pads Game is an endless high score chasing puzzler in which you need to combine sections of colored squares to make whole squares. But otherwise, you may want to wait for the update. ![]() If that doesn’t bother you, feel free to pick it up now. But I do like it enough that I’m willing to start over once I know that I don’t have to finish a chapter in one sitting. He’s also working on adding an auto save feature, so I’m going to wait for that before starting over. The developer said there is a single checkpoint somewhere, but I guess I missed it. But when I came back, the same set me back to the beginning of the chapter. Unfortunately, I took a break after exploring this castle for almost an hour and missing one of the items I needed to unlock a door. There’s really a lot to like about the game, not least the way the story bits are connected to items you inspect. I haven’t encountered many enemies yet, though I did stupidly step onto the same metal floor spikes about 15 times because I was watching the mini map instead of my surroundings. I love the pixel art and the soundtrack, and was really enjoying exploring all the rooms to find treasure and whatnot. I’m only in Chapter 1, though I was close to finishing it. It’s a roguelike action and exploration game, where you walk around and inspect items, possibly driving yourself insane, or maybe getting eaten by a carnivorous plant. Lovecraft’s Untold Stories was just ported over from PC as a fully premium game. And I’m working on a walkthrough here if you get stuck. So check it out, as there’s absolutely nothing to lose. That’s incredibly generous, and I hope the developer does well with it. You can watch ads for extra coins, but all they do is give you new outfits that don’t seem to affect gameplay. What’s really nice about the game is that it’s completely free without any forced ads or IAPs. There’s also a dark mode that is the same as Classic but you can’t see much, and some other modes I haven’t unlocked yet. I’ve only played through the first two chapters of the Classic mode, which is about half the content. There are also pieces that block the astronaut, but that you can tap to remove. As you progress, new mechanics are added, like “rolling carpet,” a really strange name for conveyor belts. The idea is to direct him first to the three stars and then to the exit. Basically, you control gravity by touching the screen. It reminded me a lot of Kamibox’s See/Saw, though a lot more forgiving. I finally booted it up yesterday and was pleasantly surprised. I actually downloaded GavityMan about a week ago when it first released, but then I forgot about it. So for now, I won’t be continuing, but I will keep an eye out for iCloud sync. Even the easy mode feels too stressful for me. It’s a shame, because I really liked being a little fire-breathing lizard. I might have given it a try on my Apple TV with a controller, but the game doesn’t have iCloud and I don’t want to have a separate game going on each device. I just couldn’t find a way to prevent my fingers from covering the action. I eventually got it, but I still found the game hard to enjoy with the on-screen buttons, even after adjusting them. It was so sad that the game just gave me infinite lives and let me take as long as I wanted. This meant that I had a lot of trouble defeating the first boss. So the controls have not been updated to feel more modern. I was still hopeful, but at the time I didn’t know the game was an exact replica of the 1986 game with updated graphics. I knew it was a platformer and would have on-screen buttons, so I wasn’t sure how I would fare. Wonder Boy is another game I was really looking forward to, primarily because of the artwork. You can read my full review here where I go into more details, and can find my walkthrough here if you need help solving any of the puzzles. ![]() The artwork, atmosphere and sound design are top notch, but it’s just not an enjoyable game to play. Unfortunately, a combination of uninspired puzzles, cheap deaths, awkward controls, and an ill-thought out portrait mode, make for an experience that tried my patience every step of the way. I love a good creepy game, and this was advertised as a puzzle game, so it sounded right up my alley. The screenshots and trailers also made it look very promising. I’d heard really great things about the PC and console game, Little Nightmares, so when a prequel was announced, being built from the ground up specifically for mobile, I was very excited. While I didn’t like every game I played this week, I certainly have a lot to say about them, so let’s get started. It’s been a pretty busy week, both with a new Adventure Escape game releasing, as well as some much-hyped games and others I’d never even heard of before. Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days.
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